Research shows gamification can genuinely support learning. Dichev and Dicheva’s (2017) Gamifying Education PDF highlighted how small, game-like elements such as quick feedback, progress cues and low-stakes challenges can encourage greater student participation. A recent 2024 meta-analysis by Diaz and Estoque-Loñez reviewed 15 studies and found consistent improvements in learning achievement when gamified approaches were used (Meta Analysis PDF); reinforcing that well-designed, gamified strategies can have broad benefits.
Want to try it?
Vevox, the University’s live polling and Q&A tool, is running short, practical training sessions throughout January and February to help you get started.
What you’ll learn
- How to run polling, plus an overview of Q&A and Surveys
- A walkthrough of the PowerPoint add-in, letting you run polls directly from your slides
- Practical ideas you can use straight away to build interaction and check understanding
Sessions run weekly at a range of times, so you can choose whatever works around your timetable.
You can register for the webinar by clicking this link: registration link
