Boost Engagement and Add Interactivity to Your Teaching with Vevox

Icons for: user engagement, reward, achievement, motivation, learning and challenge.

Research shows gamification can genuinely support learning. Dichev and Dicheva’s (2017)  Gamifying Education PDF  highlighted how small, game-like elements such as quick feedback, progress cues and low-stakes challenges can encourage greater student participation. A recent 2024 meta-analysis by Diaz and Estoque-Loñez reviewed 15 studies and found consistent improvements in learning achievement when gamified approaches were used (Meta Analysis PDF); reinforcing that well-designed, gamified strategies can have broad benefits. 

Want to try it? 

Vevox, the University’s live polling and Q&A tool, is running short, practical training sessions throughout January and February to help you get started. 

What you’ll learn 

  • How to run polling, plus an overview of Q&A and Surveys 
  • A walkthrough of the PowerPoint add-in, letting you run polls directly from your slides 
  • Practical ideas you can use straight away to build interaction and check understanding 

Sessions run weekly at a range of times, so you can choose whatever works around your timetable.

You can register for the webinar by clicking this link: registration link